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Crackdown 3

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Not every game has to be revolutionary, not every game has to redefine a genre, and not every game has to completely blow you away with graphics and even if a game doesn’t do any of these things it can still be a good game, which is exactly what Crackdown 3 does. The only way that Crackdown 3 would seem revolutionary is if you sealed yourself away after the development of the original Crackdown and said “Don’t let me out until they make another good Crackdown game.” and were only just now released. While it may seem like I am too harsh I don’t mean all of this in a negative way, a problem that many games have in today is not building a solid foundation to their games and letting the “marketable” features get away from them like graphics, over the top changes to solid ideas, and things like…

If at all you’re unfamiliar with the term “gameplay loop” basically have you ever played a game for a while and then just realized that after sinking hours and hours into this game that the game essentially boiled down to the same few minutes to an hour of gameplay repeated over and over again? Yea that’s the basic concept. We’ve all been through it, whether or not it is a deal breaker is up to you. Some would argue that every game is that at the most basic levels, those people would be half right but today let me focus on the single player games and at the more positive ones, the games that made us not think about it until we were already invested or until long after that. I’ll be completely honest and say what inspired me to write this is that I recently beat Crackdown 3, and…