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Armored Core VI’s story has a lot of elements to it and requires three full playthroughs to get the most out of it. We’ve got the entire story, all the tidbits you want to know and who the different players are in the story. Find out who ALLMIND really is, what Handler Walter is up to and what the Coral truly is. The story is told both in cutscenes and sorties, but also in lots of data obtained from wrecks. We use everything in the game to bring you the most complete story available for AC6. You can learn more about the game on the official website for AC6. The Story SummarizedRubicon 3 & The Fires of IbisWhat is Coral?Who set off the Fires of Ibis? What is Ibis?PCAArquebus Corp & Balam IndustriesRubicon Liberation FrontHandler WalterRaD & CarlaAyreKateEndingsFires of Raven (Bad Ending?)Liberator of Rubicon (Good Ending?)Alea lacta Est (The Die…

You should play Mondealy if you have the chance to. That’s our review. If you want to know why we say that, read on, but ultimately, we’re going to tell you to play Mondealy. If you don’t like visual novels, that’s fine. If you don’t like pixel art, that’s fine. If you don’t like indie games, that’s fine. Go play it. That’s as high of an honor as a game can get from us and we’ll gladly hand it to this year’s best visual novel adventure game. Mondealy is a journey of friendship in a weird world that exists slightly below our own. The best way to describe is what happens in Undertale if the barrier went down but no one left and classism is at the top of the discussion list. Modern culture weaves through with love and affection as Michael journeys through a world that evokes both nostalgia…

The Mimic can be considered to be William Afton’s soul transferred to an animatronic, known as Springtrap that’s had the springlock suit break apart. Springtrap, after being burned, becomes Burntrap. Burntrap, after being left alone for a while and decaying to its endoskeleton, becomes the Mimic. This is one possibility. This is supported by the fact that the model for the Mimic is based on Burntrap. While it doesn’t have a rabbit-like face, it does fit into the Burntrap suit perfectly. An alternate possability is that The Mimic in Security Breach is the endoskeleton of Circus Baby. It’s theorized that Circus Baby was a springlock suit and that there was an endoskeleton inside. This is why the only time you see Baby in Sister Location, she’s in the same position as Golden Freddy, another springlock suit. The Circus Baby springlock suit was destroyed in the fire but the endoskeleton, aka…

In our Ending’s Guide (and game walkthrough) we go over how to get each of the endings and a short analysis of what each of the endings mean. In this article we’re going to dive much deeper into the meaning of the endings and what it means for the Five Night’s at Freddy’s franchise and the broader lore explanation. If you want a quick rundown of the endings and how to get them, please see our Endings Walkthrough and general Game Tips / Walkthrough Guide. It’s important to note that as of the DLC Ruin, the current canon ending is likely the Princess Quest ending as it results in Vanessa and Gregory escaping the Pizzaplex. Heavy spoilers to follow. We’ve done a small bit of reworking after talking it out as well, so if you’ve looked before we might have some updates for you. Understanding Glitchtrap The entity known as…

Five Nights at Freddy’s Security Breach is the first 3D action survival horror game in the FNAF series. You take on the role of Gregory who wakes up inside of Glamrock Freddy in a Pizzaplex that is in a state of chaos. We’ve compiled some tips below to help you survive the night along with how to obtain the game’s various endings. The biggest tip of all is to understand that the game is linear but not completely linear. Areas are gated past passes that are only given out at certain times and in certain areas. However, how you upgrade Freddy and how you proceed can be completely up to you. You can see your available missions anytime on the watch. Scott Cawthon retired which means that the series is moving on now with him taking a less hands on approach. However, it’s very clear in Security Breach that Steel…

There are three endings in FNAF: Security Breach – Ruin. We’ll go over how to get the three endings first. Then we go into what exactly happens along with some expose on popular theories. Then we’ll go into some of the personal characters. To be very blunt, the ending to FNAF: Security Breach – Ruin is left hard to interpretation and theorizing. Steel Wool gave 100% into the theorist community in regards to how they developed the endings; they’re much more choose your own interpretation of the game’s meaning. The official three ending names are now “Neutral”, “Brazil” and “Scooped.” How to Obtain the Three EndingsWhat happens in the Neutral (default) ending?What happens in the Brazil ending (Fazbear Outside) in FNAF: Ruin?What happens in the Secret Ending (Scooped)?How do I get the secret ending in FNAF – Ruin? Where are the security cameras? Step by step guide to the secret…

The story of Inscription, the video game, can be confusing while playing through the game. We break it down into each of its elements and explain the entire story of Inscryption, what’s going on in the cabin and beyond. To get started, let’s just note that massive spoilers are ahead! Be sure you’re ready for spoilers as we dive deep into the game and explain almost everything, including some of the subplots. We do not go deep into the ARG elements though. Daniel Mullin Games (sort of a multiverse) have an ongoing ARG involving GameFuna since Pony Island and beyond. We only will focus on the in-game content here, although you can find the ending of the ARG below as well. Who is Doing What You’re playing as someone who is reviewing the camera footage recorded by Luke Carder. Who this is, is not known and isn’t relevant to the…

Tim Cain is known as part of the legendary trio behind Fallout 1 & 2. He also worked at Troika and programmed Vampire: The Masquerade and one of my favorite games Arcanum. He recently released a video lambasting Carbine and NCSoft while disclosing some deep interpersonal issues at Carbine. Tim’s video is authentic and his recount is accurate by all means. I covered WildStar heavily from 2011 onward and the stories back then were well known. Carbine was a toxic and unhealthy workplace which had the potential to release the best MMO of the golden age but instead failed with 9 years of development time and a further four post-launch to win back everyone ala Final Fantasy XIV. The video is very misleading in some ways. It argues that there was a lack of unified vision. That’s true, but it was also completely the fact that everyone at Carbine was…

Lore and worldbuilding have the power to ignite passion in players and fuel an immersive experience. At their best, lore-driven games create a sense of mystery and discovery that motivate players to explore each part of the world. However, some recent games have exploited lore and ambiguity primarily as a marketing tactic, rather than using it to enhance gameplay or build meaning. This phenomenon highlights the need for more balanced, player-centered design. When developers commit to transparency and ethical practices, lore can be used to strengthen community trust and craft impactful stories. But that depends on valuing immersion and artistry over profits alone. We’ll dive into the history of lore focused games, what happened and where to go from here. This is all inclusive of the entire indie scene, even if there’s a heavy emphasis on mascot horror. It makes the best example and we’ll avoid referencing mascot horror to…