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There’s a lot to picking your first class and then subsequent job in Final Fantasy XIV (FFXIV) to take into consideration. Seasoned and new players alike can have difficulty choosing which job to play and it’s especially relevant for new players who have to stick with the first class they pick for awhile. Getting stuck on that class selection screen is a real reality with so many classes in FFXIV to choose from. The first thing we go over is picking your class and you’re stuck with that until level 10. Then at level 30 you can change to jobs which grant expanded abilities. Then at level 50 there are new jobs to unlock based on expansions and other considerations. So we go into what all the different classes / jobs do in the game, how to acquire them and what they do. So consider this a one stop shop…

Here’s twenty hot tips for Idle Skilling to kick start your adventure or break through barriers in this free to play incremental idle game. Move through a world of abstract pixel art quickly and get those sweet Idleon rewards fast. We’ve got five tips for each of the four categories: getting started, first ascensions, first rebirth and making it to the end game. They did remove the character from the main world in Idleon, but that doesn’t mean you still can’t get the reward. Getting Started You’ll want to get some gems ASAP. If you want to go fast you’ll have to pay to play. Sad truth here, but if you throw the starting gem pack at the game you’re going to zoom through the start very quickly with just double AP, the infinity forge and a few other quality of life upgrades like advanced skillers. Avoid long waits, reap…

Dune is such a good book, at least book one. It’s so good and it’s rife with political intrigue and a world that, as someone who is creative, is just jealous to read it. It deprives me of the ability to come up with most of the ideas on my own. Removing ranged weapons with personal shields is just such a fun way to completely upend sci-fi combat. Woah, upend combat? That’s…. sounding like something that would be a really good game. You’ve got massive political intrigue, tons of lore, places to visit and a combat system that’s very unique. So, where the games at? Oh not looking for something that’s not sci-fi to play, try give FFXIV a try. It’s more fantasy based and way less focused on spicepunk like Dune. The Games that Exist The following Dune games exist and you’ll see something troubling very quickly: Game NameYearGenreSystemsDune1992Adventure…

Huntdown is the latest cyberpunk themed 2d side scroller to roll out and it’s absolutely gorgeous. It’s tough and gorgeous and just beautiful, but it can be a bit brutal at times. So here is some tips on surviving the world of Huntdown and keeping your bounty hunter alive. With Huntdown on Steam let’s look at some ways to survive better and make it through this awesome side scrolling masterpiece. Think Contra The game plays in the style of Contra, so if you channel Contra then you should be able to get through a lot of the game pretty well. For instance, move slowly through the city and take on only as many enemies are you’re prepared too. One of the fun things but oft mistakes of playing Contra the first time is running forward full speed. You have to learn the pattern of where the enemies are and how…

Murder by Numbers is a “nonogram,” “griddler” or “pixel puzzle” game mixed with a bit of visual novel style detective work. You can sum the entire game up by saying take a healthy dose of Picross and mix it with some Phoenix Wright and you now have an entirely new game. The comparison with Phoenix Wright starts and stops in the visual novel category, though. There is no in-depth investigation periods like in the Nonary Games or in Phoenix Wright. No courtroom trials like in Danganronpa or Phoenix Wright. There is pixel puzzles and a story and in a lot of ways, that’s fine. The gameplay loop is simple. There is a mystery to solve. You investigate by scanning a scene (you have a radar type mechanism to tell you where to go). When you’ve found something you’re thrown into a pixel puzzle which you solve and then obtain the…

Disco Elysium is a RPG with no combat. It’s like Fallout I & 2 or Arcanum but without combat. Imagine if you did all of the town exploration in Arcanum with a Phoenix Wright style exploration mechanic. You basically click on things, talk to folks and explore a world while customizing your character for how you want him to be. One of the biggest helps in understanding the game is that choices seriously matter. There are choices that will open or close various side quests and decisions have permanence. The game tracks most actions in the game and NPCs will treat you based on your current state. Understanding the Writing One of the things about Disco Elysium is that it’s not just written in a sort of artistic way. It’s written from the point of view and perspective of an amnesiac alcoholic cop on a planet that isn’t Earth. Many…

Meeple Station is a space station simulator that has been in early access for awhile and I figured it’d be good to give it a look now in September of 2019. Some of the early feedback was that the game was shallow and I think, from what I’ve played, that’s not so true anymore. Once your station is launched, there is definitely some waiting time before you can do “more” and that will likely evolve over time, but there is a lot to do in the game as is. Gameplay The gameplay is very in-depth at this stage of development for a simulation game. On the surface, it seems shallow, but ultimately more layers of the game emerge as you play it for any significant amount of time. The first thing you have to do is build your station with a limited set of resources (or spawn a pre-configured “good…

Technomancer is a game developed by Spiders and published by Focus Home Entertainment back in 2016. This game seems to be a forgotten gem as it is challenging and fun to play. I have read some bad reviews from its launch, but I think the problem was that it was too challenging of a game for the reviewers as it required some actual skill at videogames. Let’s face it when people review games they try to blow through the game using brute force so that they can be one of the first to review it, but we work differently here. We make sure we understand the mechanics of the game before we open our mouths. We also don’t suffer from a binary rating system or backdoor deals, so our reviews tend to be more honest. If a game sucks we say so and explain why instead of just bashing it…