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Halo Infinite

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Halo is not the prime universe in the Bungie world; Marathon is. Which may surprise some who first found Bungie either through ONI or Halo, but the core timeline for the entire series rests with one of their earlier games: Marathon and Pathways into Darkness. Not only are these two games very important to the lore of both Halo and Destiny, but they’re also just as lore filled as those two games, if not more. Where Destiny has very little lore, PiD and Marathon have intense amounts of lore which to this day is studied and thought on. I’d like to propose a simplified version of the Bungie Multiverse Mythos and a simplified Timeline below that walks through the major highlights and plot points that you’d otherwise have to dig around for. Most articles focus on easter eggs and lore tidbits, but I want to focus on what the overall…

Halo and the free to multiplay Halo Infinite has more of a “battle royale” mechanic to weapons where you find them from fixed spawn points on the map, hailing back to the more Unreal Tournament style maps. You don’t have a fixed loadout when you spawn outside of the possible worst gun you could have and the other weapons spawn throughout the map for you to pickup. When you respawn, you drop all of your weapons. Got a good one? Well, it could be the enemy’s now. So it’s important to know what weapons are better than others to prioritize and to know when it’s better to use up the ammo and waste it than to respawn and have it used against your team. A Tier – Get Them and Use Them S7 Sniper: This is your go to for long ranged damage and the best in the game. Bar…