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Homeworld: Deserts of Kharak

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Homeworld: Deserts of Kharak was recently on the Steam Winter Sale so I finally picked it up, several years after release, because I noticed many top RTS articles had it prominently featured and I absolutely loved the Homeworld series. Deserts of Kharak was an interesting experience because it removed the Z axis from the original Homeworld series and placed the game flat on the ground, but kept the generally same gameplay. If you’ve played Homeworld before, then I’d say get it when it’s on sale or even when it’s not, because it’s more of the same but different enough that you’re not drowning in a formulaic experience. Persistence exists, so resources gathered are kept map to map along with units and their promotions. Units have an almost Atlus / Shin Megami Tensei vibe to how they play against each other’s weakness. Armored vehicles take strike vehicles out, but strike vehicles…