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Oculus Quest

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Modern day VR started back in 2013 with the Oculus Dev Kit 1 (Oculus DK1), which was then updated and re-released in 2014 to backers as the DK2. In 2014 the retail Oculus was released and the Vive and the “Windows Mixed Reality” headsets soon followed. Originally, headsets were plagued by slow refresh screens or a myriad of issues that caused motion sickness in games and skeptical developers who didn’t want to develop for a platform that required $399 or more for a user to play, plus have a beefy PC gaming rig on top of that. So where are we in 2020? Well, in sort of an interesting and weird spot. VR is more alive than ever before, with VR experiences in real life being the “new arcades” and consumer VR headsets reaching mass adoption, but it’s not exactly a success down the line. Consumer VR Headsets (Oculus &…