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Fallout 1

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Tim Cain is known as part of the legendary trio behind Fallout 1 & 2. He also worked at Troika and programmed Vampire: The Masquerade and one of my favorite games Arcanum. He recently released a video lambasting Carbine and NCSoft while disclosing some deep interpersonal issues at Carbine. Tim’s video is authentic and his recount is accurate by all means. I covered WildStar heavily from 2011 onward and the stories back then were well known. Carbine was a toxic and unhealthy workplace which had the potential to release the best MMO of the golden age but instead failed with 9 years of development time and a further four post-launch to win back everyone ala Final Fantasy XIV. The video is very misleading in some ways. It argues that there was a lack of unified vision. That’s true, but it was also completely the fact that everyone at Carbine was…

Lore and worldbuilding have the power to ignite passion in players and fuel an immersive experience. At their best, lore-driven games create a sense of mystery and discovery that motivate players to explore each part of the world. However, some recent games have exploited lore and ambiguity primarily as a marketing tactic, rather than using it to enhance gameplay or build meaning. This phenomenon highlights the need for more balanced, player-centered design. When developers commit to transparency and ethical practices, lore can be used to strengthen community trust and craft impactful stories. But that depends on valuing immersion and artistry over profits alone. We’ll dive into the history of lore focused games, what happened and where to go from here. This is all inclusive of the entire indie scene, even if there’s a heavy emphasis on mascot horror. It makes the best example and we’ll avoid referencing mascot horror to…

Bethesda recently announced that they will be giving gamers a free copy of both Fallout 1 & 2, along with Fallout Tactics, as an extra bonus for all of the problems and issues that gamers have ran into. Normally, such giveaways are just a bribe, but in this instance, I actually like the gesture. It’s nice that gamers are able to get something extra with a game they purchased and for the problems they’ve experienced. What’s even nicer, the free software is actually something that most gamers won’t even think of or consider. Fallout 3 was the third main Fallout game, a huge departure from Fallout 1 & 2 which were top down ARPGs. Back when Fallout 3 came out, Fallout 1 & 2 were still popular games because it was 2008, ten years since the release of Fallout 2. It has now been ten years since Fallout 3 and…