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Adore’s combat is groundbreaking, intuitive and different from creature summoning games that have been needed for a long time. The latest update and full release have shown a polished strategic pet summoning game that has ARPG elements, rogue-like elements and something different than turn-based pet combat. If you’re big into pet games, you shouldn’t take my word for it and head on over to the Adore steam page to start checking the game out yourself – we recommend it. You summon a team of four creatures who fight for you. Your main character can’t actually engage in battle directly, only dodge and you don’t have absolute control over your summons. You’ve got to involve a lot of strategy and tactics to get through combat and what appears to be simple gameplay unravels as you move deeper into the game. If you played the game early in early access, you will…

Alterium Shift is an aspirational JPRG designed to follow in the footsteps of Legend of Mana and Chrono Trigger. Still in Early Access, the development so far has shown great promise that we may yet see another breakout hit this generation with the essence from decades ago. Alterium Shift is an aesthetic charm and once a bit more buttoned up will definitely be a competitive player in JRPG arena. We took a deep dive into the game and gave the early access a preview. It’s nice to note the game has a demo, which means if you’re on the fence about what’s available now you can always check it out before you commit. In the developer’s notes on Steam, which are really heartwarming and extremely fair, they even encourage users to. Be sure to give it a read if you’re curious about more details about the game. What is Alterium…

The Life of a Magical Circle is the first game from Solideo, a one-person indie game development studio looking to focus on more philosophical games. Their first title definitely doesn’t disappoint, taking the general aesthetics of Geometry Wars, with the frustrations of Getting Over It, dashing in a bit of roguelike and philosophy with dynamic music, narration and lots of intent. There is a lot to what is overall a rather simplistic game. There’s just a circle, it’s a bit hard to control and there are things that you don’t want to hit. There are some collectibles. There’s not a lot going on until things start to advance and the narrator starts to provide color to the world you’re playing within. Soon you’re trying to figure out what each collectable does and what you’re wanting to collect and not along with the true meaning behind the journey. Intentional Design Simple…

I recently purchased this really fun Game Boy refurb called “Pastel Boy” from Vapor95 which is a reseller for Gamerchanger Mods. They took a case from MizuCat (which was limited to 50), some upgrades and voila: you get a new Game Boy. I haven’t received it yet but it got me hankering for more: I realized this wasn’t a Game Boy Color. This was, by all accounts, a wonderful decoration for my house and nifty toy but it wasn’t really useful. I needed something where I could bring my massive library that I have amassed of portable games around with me and the Zelda Game & Watch is really useful, but it only has Zelda. I don’t want just PSP either, I want GBA! Luckily that’s where retro handhelds come in. Steam Deck / ROG Ally These devices are now more aesthetic or price based – $150 or less to…

Truth is what we’re best known for and I’d like to start this off with an honest one: Testament: The Order of High Human is expected to be perfect and is not. It is a beautiful, gorgeous game with deep lore and very fun puzzles with some decent combat. It has an old school scrappy developer vibe to it that makes a lot of old games endearing with graphics that appeal to the modern eyes. We don’t use numerical rankings because it’s sitting on 6/10 on Steam right now and is at “All Reviews: Mixed” on a sample size of roughly ~20. I don’t think games that have the artistic depth that Testament does deserve to be put on a numerical scale where anything below 8 is a waste of your money. There’s an audience out there for Testament who love this style of game and when it comes to…

Image credit to gamewatcher.com The competitive multiplayer hack n’ slash Mordhau has cultivated a hardcore fan base since its release. With each passing day, more and more players take to their keyboards so that they can storm the medieval battlefields of Triternion’s latest game. That being said, new players will likely be met with an incredibly steep difficulty curve when they begin the game. Simply put, Mordhouse is tough. The complex combat techniques and tactics within the title each take hours upon hours to master. With that in mind, new players will likely find it difficult to traverse the Mordhouse battlefields without getting cut down by more experienced players. But, don’t worry. We’ve got your back. Here is a quick guide to mastering two of Mordhouse’s most useful and intricate combat techniques. For a guide to general tips and tricks on playing Mordhau, check out Mordhau 15 Tips and Tricks…

Dave the Diver Developer: MintRocket MSRP: $19.99 – Steam Dave the Diver captivated me within the first few minutes of playing. After dinner I was on my PC exploring the Blue Hole with Dave and loving every second of it. Dave the Diver is an action 2D/3D mash-up that has you exploring the Blue Hole with Dave while running a seaside Sushi resturant. There’s so much more though jammed into this amazing must play game. Dave the Diver is definitely well put together, the pixel art is striking and the game systems are considerate and have been iterated on efficaciously through the game’s early access. We don’t give any sort of numerical or percentile ranking to games, but if anything about Dave catches your eye then I would definitely say it’s worth the full price admission. It does everything it promises and it does it well and my nights with…