CD Projekt Comments on Single Player MTX

A X (formally Twitter) user transcribed comments from a recent “StockWatch” episode where Piotr Nielubowicz provided commentary about single player microtransactions. He made the comment that he doesn’t see them for single player games, but multiplayer it would make sense.

We do not see a place for microtransactions in the case of single-player games, but we do not rule out that we will use this solution in the future in the case of multiplayer projects.

Piotr Nielubowicz, Chief Financial Officer i Karolina Gnaś, VP ds. relacji inwestorskich CD Projekt SA – start 29 marca o godz. 11:00 (

Community Reaction

Reaction to this has been positive. With the recent backlash against Dragon’s Dogma 2’s single player MTX, it only makes sense that the community looks for leaders to make bold statements about MTX within their games. Cyberpunk 2077 and The Witcher III both only had cosmetic and expansion DLCs available. You couldn’t pay to win the end game, which to be fair, with game difficulty setting these days playing on the easiest modes are often pretty much playing with cheats on.

That’s a completely different argument though.

It is likely more studios will capitalize on the current discussions in order to draw attention to their stances. Many studios have never implemented MTX into their single player games, so standing behind not doing so in the future is likely a good move.

Understanding Capcom

Like we discussed in our article going over the situation with Dragon’s Dogma 2, Capcom is consistent in offering “cheats as a service.” While they have difficulty sliders, they also allow players to buy in-game currency as well as special weapons / armors across many of their properties. This lets you “cheat” in the game with real life money.

A lot of players find it in poor taste, since the game should provide proper accessibility options to lower the difficulty versus encouraging you to spend real life money to speed up the grind or skip the grind or make yourself OP and rush through the story. Yet it’s just one of those things Capcom has done for the longest time now.

That’s all there is to this story. If you’ve got thoughts of your own, share in our comments below.

David Piner, an accomplished video game journalist since 2001, excels in developing comprehensive guides and engaging content to enrich the gaming experience. As the esteemed former Managing Editor at TTH (as David "Xerin" Piner) for over a decade, David established a strong reputation for his perceptive analysis, captivating content, and streamlined guides. Having led skilled teams of writers and editors, David has been instrumental in producing an extensive collection of articles, reviews, and guides tailored to both casual and hardcore gamers aiming to enhance their skills. Dedicated to player-centric content, David meticulously crafts guides and articles with the players' interests in mind. He is a proud member of OUT Georgia and fervently champions equity and equality across all spheres.