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Welcome to the Gaming Tier List ultimate tier list for SMITE 11.1. If you’re new to the game and looking what to play or trying to climb the ladder, our tier list is ready for you. We’ve consulted with SMITE pros and examined the data to give you the absolute most up to date list of the strongest Gods in the game. Here’s what we’re serving: We’ve got our GTL Tier where we list God by God the best to play for the season. We’re on top of the latest gods by lane for the season. We break down the absolute best God to play for each lane for conquest. Finally we’ve got descriptions and a change log for when Gods move up and down our GTL Tier List. Our guide is updated frequently as the meta evolves and patches release. We’ve got season / year 11 coverage below. Find…

Adore’s combat is groundbreaking, intuitive and different from creature summoning games that have been needed for a long time. The latest update and full release have shown a polished strategic pet summoning game that has ARPG elements, rogue-like elements and something different than turn-based pet combat. If you’re big into pet games, you shouldn’t take my word for it and head on over to the Adore steam page to start checking the game out yourself – we recommend it. You summon a team of four creatures who fight for you. Your main character can’t actually engage in battle directly, only dodge and you don’t have absolute control over your summons. You’ve got to involve a lot of strategy and tactics to get through combat and what appears to be simple gameplay unravels as you move deeper into the game. If you played the game early in early access, you will…

Lore and worldbuilding have the power to ignite passion in players and fuel an immersive experience. At their best, lore-driven games create a sense of mystery and discovery that motivate players to explore each part of the world. However, some recent games have exploited lore and ambiguity primarily as a marketing tactic, rather than using it to enhance gameplay or build meaning. This phenomenon highlights the need for more balanced, player-centered design. When developers commit to transparency and ethical practices, lore can be used to strengthen community trust and craft impactful stories. But that depends on valuing immersion and artistry over profits alone. We’ll dive into the history of lore focused games, what happened and where to go from here. This is all inclusive of the entire indie scene, even if there’s a heavy emphasis on mascot horror. It makes the best example and we’ll avoid referencing mascot horror to…

Don’t Die, Minerva! (Steam / Xbox) has an early access release date: December 5, 2019. This is really cool for a myriad of reasons, the first being that it’s being developed and published by Xaviant, a gaming studio in Dawsonville, GA a short hop / skip / jump (and 3 exits) away from Dot Matrix Media. They’re known for the The Culling series, if you’ve ever heard of it and for being one of the few studios here in Georgia. The other cool thing about the game is that it’s a rouge-lite that takes Luigi’s Mansion and throws it into the spooky adventure horror genre that it belongs. You’ve got procedural generated dungeons, loot and enemies along with difficulty ranging from “I just want to see the pretty graphics and story” to “typical Dark Souls comment.” I mean, Dark Souls is pretty much a difficulty slider setting at this point.…