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Tim Cain is known as part of the legendary trio behind Fallout 1 & 2. He also worked at Troika and programmed Vampire: The Masquerade and one of my favorite games Arcanum. He recently released a video lambasting Carbine and NCSoft while disclosing some deep interpersonal issues at Carbine. Tim’s video is authentic and his recount is accurate by all means. I covered WildStar heavily from 2011 onward and the stories back then were well known. Carbine was a toxic and unhealthy workplace which had the potential to release the best MMO of the golden age but instead failed with 9 years of development time and a further four post-launch to win back everyone ala Final Fantasy XIV. The video is very misleading in some ways. It argues that there was a lack of unified vision. That’s true, but it was also completely the fact that everyone at Carbine was…

Vampire Survivors is a fun game that’s not only inexpensive but it’s also easy to play. Guide a character around in a mix of bullet heck and rpg action as you collect new weapons, upgrade them and much more in Konami inspired world. The fifth level of the game hides the final boss which we’ll be giving you the details on how to get there, how to defeat it and how this gives you infinite power in Vampire Survivors. Reaching / Unlocking the Final Boss First you have to unlock the map (fifth in release) named “Cappella Magna.” Unlocking Cappella Magna Let’s take a moment to talk about even getting to this point in the game. You first have to unlock the first four stages (level 20 in Mad Forest, level 40 in Inlaid Library, level 60 in Dairy Plant) and then defeating the minute 25 boss in each map…

You can make an analogy that a game of Dungeons and Dragons or Vampire the Masquerade or any table top RPG is actually like a 4v1 game like Dead by Daylight except it can be more or less players depending on your group. This asymmetrical dance has the dungeon master as the one responsible for keeping everyone’s attention and guiding the events of the game while the players fight against their machinations in a world they’ve either created or borrowed from a wealth of wonderful artists. There’s so much information out there on the many ways to craft stories and many stories to borrow from that are engaging and today we’re not talking about the specific stories; we’re talking about getting the players invested into the story. That starts with a few things. Ignore Popular Advice I usually love popular advice for many reasons; if it works for enough people…