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Gaming is the most social activity online. The only other more social activity is FaceTime, due to its liminal space intrusion into your life when someone calls. Social activity requires platforms that allow users to connect. The entire basis of the Internet is to send and receive from other users in other locations. Twitter has recently rate limited users on a temporary basis, which has greatly slowed the flow of information between communities. There’s a crisis unfolding on the Internet’s most social town square. Twitter’s pathway to monetization continues to be rocky. Decision after decision has left users a gasp at what to do when their normal that had been consistent for so long rapidly changes day after day. The long and short of the current crisis is that new users, regular users and paid users all have different amounts of posts they can view per day. The limit seems…

The year was circa 2002. Ragnarok Online was getting long in the tooth and I was invited into a mystical world that existed only until 2005, which was Dark Age of Camelot. The entire game itself was I would argue harder than Dark Souls. Soloing anything was next to near impossible and leveling required a group and lots of patience. FFXI, while not my cup of tea, was in many ways similar and players have similar opinions. The point of the game, the success, came from community. Building community with like minded players who wanted to sit and chat and play a video game together was your reward. It wasn’t power. It wasn’t fame. It wasn’t prize money. It was friendship, something we’ve long long lost in online gaming. To level, you would have to have a stereotypical archetype group of a tank, healer and DPS. The tank could only…

I love watching horror games on YouTube, at least ones that don’t rely only on jump scares. Games like Baldi’s Basics, Outlast, Resident Evil 5, etc. are all fun haunts to watch someone else deal with the tension of being chased. Being chased is the primary theme of most horror games. There is a monster, somewhere hidden within the game world and he’s coming for you. Seriously, look at the below: Most horror games involve fear being from the unknown element of a stalker. Something is out there and you could run into it at any given point. Fear is the motivator but Luigi’s mansion is different. It’s creepy and spooky and scary and it has jump scares, plenty of them, but it doesn’t use time as a motivator. It doesn’t make you have to run and hide and constantly test different locations for you to hide in order for…