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We’re proud to announce that Gaming Tier List has launched with new branding and a brand-new logo to refresh the site’s branding and our commitment to the best news and guides for video games. In our previous logo, the colors followed the rainbow which placed red first. The best tier out there, S+, is not red. It is followed with orange, yellow, green then teal which is completely out of order. The name Gaming Tier List is shadowed and can be kind of hard to read. The logo’s age shows artifacting when pulled up on the latest mobile devices. That’s when we’ve engaged creative talent and launched our latest logo. Understanding Our Brand We’re a forward-thinking organization and our logo should highlight our diversity. We’ve kept the rainbow of colors, but properly aligned them to really define what a tier list is. Additionally, the horizontal boxes are now vertical with…

Gaming is the most social activity online. The only other more social activity is FaceTime, due to its liminal space intrusion into your life when someone calls. Social activity requires platforms that allow users to connect. The entire basis of the Internet is to send and receive from other users in other locations. Twitter has recently rate limited users on a temporary basis, which has greatly slowed the flow of information between communities. There’s a crisis unfolding on the Internet’s most social town square. Twitter’s pathway to monetization continues to be rocky. Decision after decision has left users a gasp at what to do when their normal that had been consistent for so long rapidly changes day after day. The long and short of the current crisis is that new users, regular users and paid users all have different amounts of posts they can view per day. The limit seems…

Only Up! is a strange game that’s received a lot of attention lately and dialog around the game has gotten kind of… strange. For some context, Only Up! is a game that’s a Roblox Obby that takes itself as a Getting Over It style game made with Unreal Engine, generic assets and NFTs. That’s a lot, let’s unpack it. Only Up! and NFTs This is a weird one, the game has NFTs throughout it. No links, QR codes or advertisements so don’t believe the misinformation that the game itself is a scam. It does, though, have other NFTs in it which some people have found poor taste? There’s an argument that streamers have been advertising these NFTs unknowingly because they’ve been included in this game. There’s not much else other than a lot of misinformation. The only truth is the game does have NFT images in it, but an NFT…

It looks like the developers from Escape from Tarkov have had it with dataminers. Dataminers have been plaguing the Escape from Tarkov’s development team for a while now, but it looks like it’s gotten to the point where they’re releasing an official statement and looking to take action against those who do it. As a reminder, this is a PvP only game, so any kind of unfair advantage isn’t cool. Battlestate Games has made it clear in their statement that they won’t tolerate data mining anymore in their game. The community response is mixed. They don’t want cheaters, but it looks like some information is really desired. There’s a lot of back and forth in the 980+ replies including some of the wiki editors who got caught in a ban getting unbanned: That’s kind of a wild saga to follow. Escape from Tarkov is $49.99 as a pre-order currently with…

Star Citizen is a game that still kindly asks you for your money for some reason unbeknownst to anyone. Chris Roberts himself at this point likely is included in that list, although we’re past half a billion in funding now and Star Marine still is dead. I wrote in early 2016 that Star Marine was canceled which was, looking at the last decade, quite right. It languishes today not as a separate FPS game but a broken buggy module within Star Citizen with three maps and no players and soon to disappear altogether as a separate mode. Much like someone who is trying to convince you that their AI product, coded by ChatGPT is going to be the one, Star Citizen continues to languish as a cult around a product made of dreams and sunk cost fallacy. At this point even just removing Star Marine would probably be good for…

Lore and worldbuilding have the power to ignite passion in players and fuel an immersive experience. At their best, lore-driven games create a sense of mystery and discovery that motivate players to explore each part of the world. However, some recent games have exploited lore and ambiguity primarily as a marketing tactic, rather than using it to enhance gameplay or build meaning. This phenomenon highlights the need for more balanced, player-centered design. When developers commit to transparency and ethical practices, lore can be used to strengthen community trust and craft impactful stories. But that depends on valuing immersion and artistry over profits alone. We’ll dive into the history of lore focused games, what happened and where to go from here. This is all inclusive of the entire indie scene, even if there’s a heavy emphasis on mascot horror. It makes the best example and we’ll avoid referencing mascot horror to…

Cell to Singularity is an idle game of sorts that sees you moving from, well a cell to a singularity. Like most idle games, there comes a time to bid your progress ado and start over. You can gain a currency for free by redeeming a code. The current codes are: If this code doesn’t work, you may want to check the community wiki for any updates. Codes come on the monthly live stream and are ALL CAPS always. You can also try the Discord for updates as well. iOS Users If you’re on iOS you will not be able to use the code. To remedy this, simply save your game to the cloud and load it on PC (via steam) or on an Android device. From there you can redeem the code, save your game to the cloud and then reload on your iOS device. In App Purchases You…

The following is an editorial submitted by a vetted source posted anonymously. You know what’s a shame? Every ounce of praise that I can give to a game and it’s beautiful creative work as an art-form is corrupted by the foul practices of the exploitative and outright evil video gaming industry. Almost every single studio exploits their employees because “games.” See, video games are a seen by some as a hedonistic form of entertainment and so working on them is seen as “fun” and a “privilege.” There is very few video game jobs out there, you see, so if you get one then you’re “cool” and “hip” and this allows the employer and management to leverage that against you as if you owe them something for the benefit. I know this first hand, I know this from seeing it with my eyes, I know this from countless nights spent with…

SIGNALIS only allows for six inventory spaces and many players do not like the concept at all. So much so the developers have responded noting that they’re working on iterating on some kind of change that doesn’t remove the spirit of the gameplay but alleviates some of the player concerns. For me, I find the entire debate fascinating. The issue stems from the way that the game presents the inventory as sort of a puzzle challenge, akin to games likes Resident Evil. It forces the player into a set playstyle, something modern gamers aren’t very appreciative of, where you will always optimize your run by not bringing ammo and only carrying one weapon. That gives you five inventory slots for all other items. Yet, players who play the game on Easy or Normal will likely want to play aggressively and in doing so will want different weapon options, lots of…

SIGNALIS is sort of an enigma of a game. It’s a great recapture of the feeling of the “5th generation” era of gaming and is actually a lot of fun. While its considered a survival-horror game, its more akin to an action-stealth game like Metal Gear Solid and less like Resident Evil per se. However, it has a very interesting, wild and convoluted story that needs a bit of explanation. Another thing to note is a three person team worked on this game. I touch a bit on this in my article about meetings at video game studios, but a lot of the game is clearly intentional from a development standpoint. Which is why SIGNALIS feels so buttoned up. SIGNALIS Is an Analog Horror Simulator That’s it, that’s as simple as it is. Everything in the game is built around a dream like experience of that 5th generation era of…