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Narration

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The Life of a Magical Circle is the first game from Solideo, a one-person indie game development studio looking to focus on more philosophical games. Their first title definitely doesn’t disappoint, taking the general aesthetics of Geometry Wars, with the frustrations of Getting Over It, dashing in a bit of roguelike and philosophy with dynamic music, narration and lots of intent. There is a lot to what is overall a rather simplistic game. There’s just a circle, it’s a bit hard to control and there are things that you don’t want to hit. There are some collectibles. There’s not a lot going on until things start to advance and the narrator starts to provide color to the world you’re playing within. Soon you’re trying to figure out what each collectable does and what you’re wanting to collect and not along with the true meaning behind the journey. Intentional Design Simple…

Players can be quite confused at who Inarius and Lilith when they have almost no exposure to either of them before Diablo IV’s launch. Inarius is a rogue angel and Lilith is a rogue demon who created Sanctuary as a means to escape the Eternal Conflict between angels and demons over the Worldstone (the focus of Diablo II). They birthed the nephalem which eventually over time became humanity. That’s everything. We have a ton of technical lore history below, but if you’re just curious who they are that’s about the best summary I think you can have. When they introduce themselves in the game as the mother and father of Sanctuary, they’re not lying. There’s a lot more technical info on the situation than that, but we first need to talk about what came about to cause them to create Sanctuary. We’ll then go into a mixed bag of topics…