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There was once a time when you had to truly defeat a video game. Rather it was Super Mario Brothers or Doom, these games offered such insurmountable challenges that it was as if the bits of software were maliciously sentient. Now, however, there is a stark contrast. But, don’t worry. Things have definitely changed over the years, but they have changed for the better. Within the ages of Atari, NES, SNES, PlayStation, and Xbox, games were simply different. Games were not as long. With only a few hours worth of content programmed into each piece of software, video game developers were met with a unified issue. Players were finishing their games far too quickly. This may not immediately seem like an issue. After all, time spent does not inherently equal money well spent. However, there is an underlying issue with players finishing their games too early. Since the earliest days…

After a long wait since last fall, the first Nintendo Direct of 2019 has emerged from the always enigmatic Nintendo curtains. It’s always fun to speculate beforehand which titles we will get updates on and what the new announcements will be. Franchises that got big attention included Dragon Quest and Fire Emblem, but there’s a lot more that was shown, along with a few surprises in store, and here’s everything you need to know. Mario Maker, Bloodstained, and When’s Marvel? So we start off with Super Mario Maker, the familiar Wii U game where players can create Mario levels of their own, being ported to the Switch like other titles ha– wait, this is no port, it’s Super Mario Maker 2, a new game! They could have just ported the first game, so are we leaving the Wii U port town, at last? The game’s new features don’t seem to…

There is nothing quite like a good RPG. The open world, expansive quest lines and in-depth levels of customization and choice are each endearing to the genre. That being said, there is a problem within the RPG world that is not being addressed. Well, now it is time to take a gander at that bloated elephant trouncing around the room. RPG games are about as poorly balanced as it gets. RPG is a pretty expansive genre. Everything from Assassin’s Creed to Tomb Raider could fit under the modern definition, making the term nearly meaningless. It has become more of a marketing term to excite casual fans into a frenzy. Simply placing the term “RPG” on a game box seemingly adds the belief that the game will now offer a deeper and more expansive experience. With that in mind, it’s somewhat understandable that marketers want to see it on every game…

Believe it or not, metal has always had a staple holding within the world of video games. Sure, Avenged Sevenfold tend to make their way into the conversation from time to time — the Call of Duty featured “Not Ready To Die” single comes to mind. But, it goes back much father that online multiplayer cameos from M. Shadows and the rest of the Avenged Sevenfold flock. So, let’s get into the nitty gritty stuff. Tim Schafer , the unofficial father to adventure games, is himself a massive metal fan. After sculpting the wonderful creations of Monkey Island, Full Throttle, Grim Fandango, Schafer would later go on to join forces with Tenacious D vocalist and Dio super fan Jack Black. Together, Schafer and Black formed something truly special. Brutal Legend was released back in 2009 and featured Jack Black as the voice for the game’s main character. A wonderful tale featuring…

In the beginning, if you wanted to play video games with someone, you had to do so sitting next to each other. As technology has evolved, so has multiplayer — not only can you now play with others online rather than in-person, playing online is now the multiplayer standard. PC games were the early adopters of online play due to the convenience of being on a system that inherently connects to the Internet by design. Consoles, however, had online play come at a slower pace. Many people were still playing splitscreen multiplayer on consoles when PC users were playing online. The turning point for online play on game consoles was Xbox Live on the original Xbox, most notably with Halo 2 becoming an online phenomenon. As times progressed, game consoles have caught up and are now fully online-enabled with streamlined services (including streaming), eliminating the need for in-person multiplayer. You don’t…

So you’ve already beat your favorite game a few times. You have tried others, but you keep finding yourself back in that familiar world on that old console. You know every inch of that map, know exactly how the story unfolds, all of the secrets, and yet you cannot get enough. Then one day out of nowhere, you hear the news – they are re-releasing that game! But what must the re-release have to encourage you to spend that hard-earned money? For me, there are a handful of games that I would buy the re-release no matter what. That’s how special a few of the games I have played are to me. Mainly Zelda games, I would re-purchase Ocarina of Time and Majora’s Mask until the end of time (same with A Link to the Past, but A Link Between Worlds was mostly a remake). However, a key thing with re-makes that I expect is obviously the graphics. Graphics enhancement…