Tag

Ending

Browsing

The Mimic can be considered to be William Afton’s soul transferred to an animatronic, known as Springtrap that’s had the springlock suit break apart. Springtrap, after being burned, becomes Burntrap. Burntrap, after being left alone for a while and decaying to its endoskeleton, becomes the Mimic. This is one possibility. This is supported by the fact that the model for the Mimic is based on Burntrap. While it doesn’t have a rabbit-like face, it does fit into the Burntrap suit perfectly. An alternate possability is that The Mimic in Security Breach is the endoskeleton of Circus Baby. It’s theorized that Circus Baby was a springlock suit and that there was an endoskeleton inside. This is why the only time you see Baby in Sister Location, she’s in the same position as Golden Freddy, another springlock suit. The Circus Baby springlock suit was destroyed in the fire but the endoskeleton, aka…

There are three endings in FNAF: Security Breach – Ruin. We’ll go over how to get the three endings first. Then we go into what exactly happens along with some expose on popular theories. Then we’ll go into some of the personal characters. To be very blunt, the ending to FNAF: Security Breach – Ruin is left hard to interpretation and theorizing. Steel Wool gave 100% into the theorist community in regards to how they developed the endings; they’re much more choose your own interpretation of the game’s meaning. The official three ending names are now “Neutral”, “Brazil” and “Scooped.” That wraps it up for our coverage of FNAF: Security Breach – Ruin’s endings.

Tim Cain is known as part of the legendary trio behind Fallout 1 & 2. He also worked at Troika and programmed Vampire: The Masquerade and one of my favorite games Arcanum. He recently released a video lambasting Carbine and NCSoft while disclosing some deep interpersonal issues at Carbine. Tim’s video is authentic and his recount is accurate by all means. I covered WildStar heavily from 2011 onward and the stories back then were well known. Carbine was a toxic and unhealthy workplace which had the potential to release the best MMO of the golden age but instead failed with 9 years of development time and a further four post-launch to win back everyone ala Final Fantasy XIV. The video is very misleading in some ways. It argues that there was a lack of unified vision. That’s true, but it was also completely the fact that everyone at Carbine was…

Lore and worldbuilding have the power to ignite passion in players and fuel an immersive experience. At their best, lore-driven games create a sense of mystery and discovery that motivate players to explore each part of the world. However, some recent games have exploited lore and ambiguity primarily as a marketing tactic, rather than using it to enhance gameplay or build meaning. This phenomenon highlights the need for more balanced, player-centered design. When developers commit to transparency and ethical practices, lore can be used to strengthen community trust and craft impactful stories. But that depends on valuing immersion and artistry over profits alone. We’ll dive into the history of lore focused games, what happened and where to go from here. This is all inclusive of the entire indie scene, even if there’s a heavy emphasis on mascot horror. It makes the best example and we’ll avoid referencing mascot horror to…

Diablo IV has a very anticlimactic ending that may leave you scratching your head if the game is really over or what has occurred. It may not make a lot of sense at first, but there’s a few things at play when it comes to the ending. We’ll go first over the ending itself literally then take a figurative look at what all of this means for Sanctuary. Quick Note: For the backstory on Lilith, Inarius and Sanctuary see sort of “Part 1” which goes over the events before the game. We’re going to dive right into the ending, which kicks off towards the very end of Diablo IV. How Does Diablo IV End? Inarius and Lilith were both, from the player character’s point of view, insane from their time exiled. Inarius had been in hell for a few millennia per Lorath (which holds the canon from the books still)…

Sludge Life has 14 achievements. We’ll dig into the 14 achievements and give you some tips on some of the more trickier ones. You can find Sludge Life on Steam. First we have a spoiler free list of achievements and then we have a guide to the endings and some of the trickier achievements. Spoiler Free Achievements Augment the menu (Ghost’s computer) with the To-Do List app in Glug Tower to see them tracked. Sludge Life Achievement Guides (Spoilers) Here’s every achievement guide along with tips for some of the more difficult achievements. Spoilers ahead! Endings Good Ending Go to the Glug CEO’s room. You can glide into the balcony from Chemico 2 via the pink trampoline. The other is to go into Glug Tower and go all the way upstairs. Go into the office, press the button under the CEO’s desk, which opens a bookshelf. Bad Ending Go to…

Gregory is the main character in Five Nights at Freddy’s Security Breach. Gregory has no details in the base game on his past, where he came from or how he ended up in the Fazbear Pizzaplex. There isn’t any answers at all in the base game that provides any conclusion as to his identity although there are multiple theories going out there, many of which sound super feasible, but let’s start with what the game tells us. Curious of the endings in FNAF: Security Breach? Check out our true ending guide to find out the story behind Gregory. Gregory was Captured by Vanessa The most likely background story for Gregory is that he was captured by Vanessa through any myriad of ways. Gregory doesn’t have any dialog showing an insane amount of obsession with Alternate Theory: Gregory is a Animatronic This one I have a really hard time with. Matpat…

The following is an editorial submitted by a vetted source posted anonymously. You know what’s a shame? Every ounce of praise that I can give to a game and it’s beautiful creative work as an art-form is corrupted by the foul practices of the exploitative and outright evil video gaming industry. Almost every single studio exploits their employees because “games.” See, video games are a seen by some as a hedonistic form of entertainment and so working on them is seen as “fun” and a “privilege.” There is very few video game jobs out there, you see, so if you get one then you’re “cool” and “hip” and this allows the employer and management to leverage that against you as if you owe them something for the benefit. I know this first hand, I know this from seeing it with my eyes, I know this from countless nights spent with…

SIGNALIS is sort of an enigma of a game. It’s a great recapture of the feeling of the “5th generation” era of gaming and is actually a lot of fun. While its considered a survival-horror game, its more akin to an action-stealth game like Metal Gear Solid and less like Resident Evil per se. However, it has a very interesting, wild and convoluted story that needs a bit of explanation. Another thing to note is a three person team worked on this game. I touch a bit on this in my article about meetings at video game studios, but a lot of the game is clearly intentional from a development standpoint. Which is why SIGNALIS feels so buttoned up. SIGNALIS Is an Analog Horror Simulator That’s it, that’s as simple as it is. Everything in the game is built around a dream like experience of that 5th generation era of…

High on Life released to massive success on Game Pass and is a really fun, but rather short fourth wall breaking adventure. We’ve got a one page sheet on which weapons are best and what’s the best part about them, some top tips and wisdom on missables, a list of confusing parts during each of the bounties and finally we wrap-up with a spoiler free secret ending guide. That’s a lot, but for a simple game it’s the best way to get everything you need in one place to make this is a far-out space adventure. Weapon Tier List A+: Creature Creature’s ability is just really good because it’s offensive and defensive. Their trick shot is almost worthless, absolutely worthless. The mind control just sucks on lower difficulties, on the harder one it gets some heat off of you but ultimately the ability to just non-stop have enemies staggered with…