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Discovery Phasers have been around awhile and have a really cool effect in Star Trek Online, coming from Star Trek: Discovery. Obtaining them can be quite expensive, but there’s a cheap and easy workaround that doesn’t require an absolute ton of grinding. This is especially true for newer characters who enjoy the look of the phasers but don’t want to pay the auction house prices. Discovery Phasers: From Missions You can do the “Downfall” mission which can drop the phasers. It’s going to take a bit to get them all but doesn’t require anything but running the mission itself. Not the best option for newer players but it’s easy and quick and gets you the phasers. Use the Shared Bank Make a Discovery Character and continue until you reach “Go to Priors World.” Have another character put energy credits (we have a guide to farming EC if you need help)…

Star Trek Online has events that happen at different intervals. There’s usually an event that’s the major campaign running roughly a full year long. Then there are the events inside of that campaign, each running roughly a month. Then there are seasonal events that occur each year. Finally there are recurring events and recruitment events that you should be on the lookout for. The recurring events usually run a weekend, but some run a week. They provide bonuses to key gameplay mechanics from duty officers to currency. A lot of players hold resources for each of these events because it’s for instance the best time to open a lockbox (to get more mining claims) or when it’s time to upgrade items (saving their Phoenix Box upgrade tokens for the item upgrade weekend). In our guide below we run down the recurring events and what bonuses they provide along with an…

Star Trek Online (STO) has 65 levels that each character can progress through. All content in the game is level matchable, meaning that if a party has mixed levels then everyone can match to a single players level and more or less enjoy the content together. Leveling up still lets you unlock critical systems to unlock more ships and deck them out with cool Trek gear for your virtual space odyssey. Leveling up quickly is possible a few different ways. We’ll focus on the two most enjoyable and quickest methods: playing through missions and then grinding patrols. Leveling through Missions in Star Trek Online You can level up very quickly as a free-to-play player through missions alone; this is best for brand new characters. The most enjoyable way, although not the absolute fastest, is to focus on doing the story missions more or less in order. The missions will always…

There’s a lot of slots to equip gear in Star Trek Online and gearing up can be hard starting out. You’ll need consoles, armaments, impulse engines and shields to power your ship not to mention you’ve got to equip a deflector and warp core! There’s a lot of loot that drops in the game and it can be really confusing on what to do to gear up and where to go to get ready to serve the Federation, Klingon Defense Force, etc. We break the gear guide down to before level 65, right when you hit 65 and pulling together your gear after that. Let’s begin! Gear Before Level 65 As a free-to-play player you’ll mostly be kitting your space ship out with mission rewards. You’ll be getting new gear constantly that you can use to replace your already equipped gear via missions. It comes so quickly to be quite…

Farming energy credits in Star Trek Online can be a daunting task when there isn’t any direct indication of how you can do so in the game. You need EC (energy credits) to buy items from the exchange. You’ll need them even if you don’t plan on making your EC (energy credit) fortune farming yourself and instead earning them vis-à-vis the exchange. You’ll need at least a few million in seed money to get going and that in of itself can be quite hard, especially when first starting out. This guide is assuming a full free-to-play experience. Players who wish to exchange real life money for energy credits can do so via master keys in the official Zen store. The keys can be sold directly or you can open Infinity Lockboxes to earn lobi crystals and sell the content, although you can get boxes that provide almost no value EC…

SIGNALIS only allows for six inventory spaces and many players do not like the concept at all. So much so the developers have responded noting that they’re working on iterating on some kind of change that doesn’t remove the spirit of the gameplay but alleviates some of the player concerns. For me, I find the entire debate fascinating. The issue stems from the way that the game presents the inventory as sort of a puzzle challenge, akin to games likes Resident Evil. It forces the player into a set playstyle, something modern gamers aren’t very appreciative of, where you will always optimize your run by not bringing ammo and only carrying one weapon. That gives you five inventory slots for all other items. Yet, players who play the game on Easy or Normal will likely want to play aggressively and in doing so will want different weapon options, lots of…

For those of you who have ever worked a job that had any kind of meeting this may actually resonate differently than those who haven’t. When video games are developed there are, surprisingly, a lot of meetings that occur. When we’re talking meetings we’re talking a lot of meetings. So many meetings that it’s actually kind of fascinating to think about. None of the below is really applicable to single developer games that don’t utilize outside contractors. Single developers naturally work entirely alone on their own game and purchase / generate all the assets and resources themselves. Single developers who contract out work still have meetings, interestingly enough. Meetings and Video Games So there’s a lot of cooks in the kitchen. You have the product team, that’s the developer and the game designer along with their associated analysts and support staff. You have a technical team that’s got a considerable…

High on Life released to massive success on Game Pass and is a really fun, but rather short fourth wall breaking adventure. We’ve got a one page sheet on which weapons are best and what’s the best part about them, some top tips and wisdom on missables, a list of confusing parts during each of the bounties and finally we wrap-up with a spoiler free secret ending guide. That’s a lot, but for a simple game it’s the best way to get everything you need in one place to make this is a far-out space adventure. Weapon Tier List A+: Creature Creature’s ability is just really good because it’s offensive and defensive. Their trick shot is almost worthless, absolutely worthless. The mind control just sucks on lower difficulties, on the harder one it gets some heat off of you but ultimately the ability to just non-stop have enemies staggered with…

Halo is not the prime universe in the Bungie world; Marathon is. Which may surprise some who first found Bungie either through ONI or Halo, but the core timeline for the entire series rests with one of their earlier games: Marathon and Pathways into Darkness. Not only are these two games very important to the lore of both Halo and Destiny, but they’re also just as lore filled as those two games, if not more. Where Destiny has very little lore, PiD and Marathon have intense amounts of lore which to this day is studied and thought on. I’d like to propose a simplified version of the Bungie Multiverse Mythos and a simplified Timeline below that walks through the major highlights and plot points that you’d otherwise have to dig around for. Most articles focus on easter eggs and lore tidbits, but I want to focus on what the overall…