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The Main Scenario Quests (MSQs) are the core story quests in Final Fantasy XIV that guide you through the major plot points of the game. They unlock as you progress through the levels and expansions. As the game evolves and you can skip earlier content, the MSQs are still a critical part of the leveling adventure no matter what expansion you start with. The MSQs will be your primary source of experience points (XP) as you level up, especially for your first job. You’ll get tons of XP rewards from completing these quests, which makes leveling up smooth and straightforward. We have another leveling guide focused purely on the first 70 levels, whereas this guide is for anywhere in the game that you may be. My advice for new players is to focus solely on the MSQs when starting out. Don’t get distracted by side quests or other activities, just…

You should play Mondealy if you have the chance to. That’s our review. If you want to know why we say that, read on, but ultimately, we’re going to tell you to play Mondealy. If you don’t like visual novels, that’s fine. If you don’t like pixel art, that’s fine. If you don’t like indie games, that’s fine. Go play it. That’s as high of an honor as a game can get from us and we’ll gladly hand it to this year’s best visual novel adventure game. Mondealy is a journey of friendship in a weird world that exists slightly below our own. The best way to describe is what happens in Undertale if the barrier went down but no one left and classism is at the top of the discussion list. Modern culture weaves through with love and affection as Michael journeys through a world that evokes both nostalgia…

There are three endings in FNAF: Security Breach – Ruin. We’ll go over how to get the three endings first. Then we go into what exactly happens along with some expose on popular theories. Then we’ll go into some of the personal characters. To be very blunt, the ending to FNAF: Security Breach – Ruin is left hard to interpretation and theorizing. Steel Wool gave 100% into the theorist community in regards to how they developed the endings; they’re much more choose your own interpretation of the game’s meaning. The official three ending names are now “Neutral”, “Brazil” and “Scooped.” That wraps it up for our coverage of FNAF: Security Breach – Ruin’s endings.

Dave the Diver Developer: MintRocket MSRP: $19.99 – Steam Dave the Diver captivated me within the first few minutes of playing. After dinner I was on my PC exploring the Blue Hole with Dave and loving every second of it. Dave the Diver is an action 2D/3D mash-up that has you exploring the Blue Hole with Dave while running a seaside Sushi resturant. There’s so much more though jammed into this amazing must play game. Dave the Diver is definitely well put together, the pixel art is striking and the game systems are considerate and have been iterated on efficaciously through the game’s early access. We don’t give any sort of numerical or percentile ranking to games, but if anything about Dave catches your eye then I would definitely say it’s worth the full price admission. It does everything it promises and it does it well and my nights with…

Lore and worldbuilding have the power to ignite passion in players and fuel an immersive experience. At their best, lore-driven games create a sense of mystery and discovery that motivate players to explore each part of the world. However, some recent games have exploited lore and ambiguity primarily as a marketing tactic, rather than using it to enhance gameplay or build meaning. This phenomenon highlights the need for more balanced, player-centered design. When developers commit to transparency and ethical practices, lore can be used to strengthen community trust and craft impactful stories. But that depends on valuing immersion and artistry over profits alone. We’ll dive into the history of lore focused games, what happened and where to go from here. This is all inclusive of the entire indie scene, even if there’s a heavy emphasis on mascot horror. It makes the best example and we’ll avoid referencing mascot horror to…

Diablo IV has a very anticlimactic ending that may leave you scratching your head if the game is really over or what has occurred. It may not make a lot of sense at first, but there’s a few things at play when it comes to the ending. We’ll go first over the ending itself literally then take a figurative look at what all of this means for Sanctuary. Quick Note: For the backstory on Lilith, Inarius and Sanctuary see sort of “Part 1” which goes over the events before the game. We’re going to dive right into the ending, which kicks off towards the very end of Diablo IV. How Does Diablo IV End? Inarius and Lilith were both, from the player character’s point of view, insane from their time exiled. Inarius had been in hell for a few millennia per Lorath (which holds the canon from the books still)…

The “VMan” is the third class promotion for the Journeyman “secret class” in Legends of Idleon. It requires a Maestro at level 150 to get started, but you’ll likely need to be into World 5 to really get the character unlock with any speed. It requires all of the first three worlds to have 1,000,000 kills registered along with some other steep requirements. Let’s dig in. VMan Unlocking Guide You’ll start by visiting world 4 at level 150 on a Maestro. You should only have one secret Journeyman class character per account ideally. So once your Maestro is level 150, you can begin the quest. Do note, the quest does require a lot of kills which means you may need to wait even longer before you can finish it. Once you’re level 150, on the right side across from the cooking table is Agent L150 who will start the quest.…

Rifts are a progression mechanic in Legends of IdleOn: The Idle Game MMO that provides intense bonuses and encourages the battle progression of multiple characters. It’s a somewhat always there location to return to no matter how far your progression in the game is and allows for exponential bonuses to existing mechanics. The very first bonus, auto traps, for instance removes the need to manually check your traps. To unlock the Rift you’ll need to get to World 4. Specifically, you’re looking for the Octodar map (The Untraveled Octopath), labeled with the NPC “Rift Ripper.” Before you continue, you’ll want to note that while the first quest is doable by anyone, the rift itself is best suited for Mages who can respawn enemies, like the Bubo. You’ll run into some rifts that a Mage won’t work on, but all in and all a Mage will do best in the rift.…

Sailing is a World 5 skill in Legends of Idleon that allows players to send captains out of voyages in the high seas to return with treasure and rarer treasure: ancient artifacts. Sailing, the Slab and Gaming from World 5 should all be high priorities. There is no multiplayer component to sailing. Sailing is a fully single player activity. You can expect to setup sailing once per day and not have to touch it again until another day (or several hours at a minimum). Sailing is a slow advancing skill that requires no characters to be active on it and any change impacts all characters on the account. No specific character has any specific roll. Obtaining Captains in Idleon There’s five tiers of captains, six if you count the base tier. The base tier is a simple sprite with a red cap. Tier 2 is pink with a black cap.…

There’s a lot in the world of Final Fantasy. I mean a lot. There are a total of 13 mainstream non-MMO games and a ton of spinoffs like the Crystal Chronicles, Tactics, etc. I’ve recently gone on a binge of replaying some of the older titles and it’s made me go huh – how would you even get started in the series. If you started for instance at FF8, it would be so confusing. I wouldn’t think much of the series. I started with FF1 and FF3 (US) and skipped until 10, 12, and then went back to 7 and 8 which made them all make a lot more sense than if I just started with 7 or 8. So I’ve put together my thoughts on the best order to play and various issues with some of the games. These are my opinions and are not universally shared. For some,…