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Limbus Company is the third install in Project Moon’s Lobotomy Corporation world. The manager, Dante, is tasked to take his 12 sinners into the ruins of Lobotomy Corporation to uncover the Golden Boughs. To do so you’ll need to know how to use identities, EGO and fight in the tough world of “The City.” You can read more on the story if you’re interested. In this guide we go over what Identities are, how EGO works and how the flow of combat works. By the time you reach 3-4, you’ll need to master all three to make it through. Identities and the Gacha System in Limbus Company Identities (ID) are alternate universe versions of the twelve sinners. The base 12 sinners are unlocked by default. You can draw IDs via the gacha system. They have three rankings: 0 (base), 00 and 000. The most powerful universal version is often considered…

Discovery Phasers have been around awhile and have a really cool effect in Star Trek Online, coming from Star Trek: Discovery. Obtaining them can be quite expensive, but there’s a cheap and easy workaround that doesn’t require an absolute ton of grinding. This is especially true for newer characters who enjoy the look of the phasers but don’t want to pay the auction house prices. Discovery Phasers: From Missions You can do the “Downfall” mission which can drop the phasers. It’s going to take a bit to get them all but doesn’t require anything but running the mission itself. Not the best option for newer players but it’s easy and quick and gets you the phasers. Use the Shared Bank Make a Discovery Character and continue until you reach “Go to Priors World.” Have another character put energy credits (we have a guide to farming EC if you need help)…

Limbus Company is a gacha mobile game entry into the world Project Moon has developed. The story is canon and occurs within the world of Lobotomy Corporation and Library of Ruina, but isn’t a direct sequel to either of the previous games. We’ll go through the story, including the background on the manager, sinners and the overall plot. There will be no spoilers for Lobotomy Corporation and Library of Ruina, beyond what is shared in Limbus Company. Lobotomy Corporation and Library of Ruina Limbus Company fits in as a side story to the world Project Moon has created. Some very quick backstory. There is Lobotomy Corporation (LC) and Library of Ruina (LR), which are two games that are back to back sequel. To understand the games, you first have to understand the world. The World of Project Moon There is “the city” which has 25 sectors, each corresponding to a…

Star Trek Online has events that happen at different intervals. There’s usually an event that’s the major campaign running roughly a full year long. Then there are the events inside of that campaign, each running roughly a month. Then there are seasonal events that occur each year. Finally there are recurring events and recruitment events that you should be on the lookout for. The recurring events usually run a weekend, but some run a week. They provide bonuses to key gameplay mechanics from duty officers to currency. A lot of players hold resources for each of these events because it’s for instance the best time to open a lockbox (to get more mining claims) or when it’s time to upgrade items (saving their Phoenix Box upgrade tokens for the item upgrade weekend). In our guide below we run down the recurring events and what bonuses they provide along with an…

Star Trek Online (STO) has 65 levels that each character can progress through. All content in the game is level matchable, meaning that if a party has mixed levels then everyone can match to a single players level and more or less enjoy the content together. Leveling up still lets you unlock critical systems to unlock more ships and deck them out with cool Trek gear for your virtual space odyssey. Leveling up quickly is possible a few different ways. We’ll focus on the two most enjoyable and quickest methods: playing through missions and then grinding patrols. Leveling through Missions in Star Trek Online You can level up very quickly as a free-to-play player through missions alone; this is best for brand new characters. The most enjoyable way, although not the absolute fastest, is to focus on doing the story missions more or less in order. The missions will always…

Farming energy credits in Star Trek Online can be a daunting task when there isn’t any direct indication of how you can do so in the game. You need EC (energy credits) to buy items from the exchange. You’ll need them even if you don’t plan on making your EC (energy credit) fortune farming yourself and instead earning them vis-à-vis the exchange. You’ll need at least a few million in seed money to get going and that in of itself can be quite hard, especially when first starting out. This guide is assuming a full free-to-play experience. Players who wish to exchange real life money for energy credits can do so via master keys in the official Zen store. The keys can be sold directly or you can open Infinity Lockboxes to earn lobi crystals and sell the content, although you can get boxes that provide almost no value EC…

This guide will help you understand which classes are the best (and worst) in Legends of Idleon, which order to choose for your characters and exactly why. This is something that actually determines how well you’ll do in the entire game and how much you can advance because each of the classes are much more proficient in some resources than others. The Class Tier List So let’s break this down. The warrior should be your first class that you make because it’s going to be focused on mining, the first really important resource for you and it’ll be really good at farming something you’ll want to pour a lot of your resources into for your first character. Warriors do a multi-swing attack in melee, making them a lot more effective at farming actively than Mages and Archers, who attack at range. Idleon is a game of minimizing damage, so melee…

SIGNALIS is sort of an enigma of a game. It’s a great recapture of the feeling of the “5th generation” era of gaming and is actually a lot of fun. While its considered a survival-horror game, its more akin to an action-stealth game like Metal Gear Solid and less like Resident Evil per se. However, it has a very interesting, wild and convoluted story that needs a bit of explanation. Another thing to note is a three person team worked on this game. I touch a bit on this in my article about meetings at video game studios, but a lot of the game is clearly intentional from a development standpoint. Which is why SIGNALIS feels so buttoned up. SIGNALIS Is an Analog Horror Simulator That’s it, that’s as simple as it is. Everything in the game is built around a dream like experience of that 5th generation era of…