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Gaming is the most social activity online. The only other more social activity is FaceTime, due to its liminal space intrusion into your life when someone calls. Social activity requires platforms that allow users to connect. The entire basis of the Internet is to send and receive from other users in other locations. Twitter has recently rate limited users on a temporary basis, which has greatly slowed the flow of information between communities. There’s a crisis unfolding on the Internet’s most social town square. Twitter’s pathway to monetization continues to be rocky. Decision after decision has left users a gasp at what to do when their normal that had been consistent for so long rapidly changes day after day. The long and short of the current crisis is that new users, regular users and paid users all have different amounts of posts they can view per day. The limit seems…

LavaFlame, the developer behind IdleOn, released a controversial update in which players would need to spend between $200 to $500 for a companion that gave unbelievable advantages. For roughly three weeks the developer remained silent as users critical of the update were banned. Today an update for the game was released in which the developer explained his logic in the following post: A note to those wondering where I’ve been and are eager to get back to more content: as you hopefully understand, I felt it was best for me to stick to my main mission as a creator — working and delivering on actual content for people to enjoy. Put simply, what I’ve always cared about most is that A: my game is fun, and B: a whole lot of people play and enjoy it. For A, the game itself hasn’t changed, no new or old content restricted; my…

On June 17th Legends of IdleOn received the companion update which brought the new companion shop. The companion shop has a gacha like system where you pay real world cash and receive a random pet, with one of the pets being “Doot” which grants a considerable advantage that allows you to have all of your divinities from World 5 as active. This is a very strong bonus in the game. Some Quick Math If we assume the average cost of a single Doot is: Taking into account basic probability and the geometric distribution, with a .28% original drop rate and after 5,660 gems reaching tier 3 and having a x3 drop rate, we figure it would be about 176.05 chests to get a Doot. Gambling in an Idle MMO So that’s a lot of money for a big advantage in an idle game and quite weird that such a strong…

Hi-Rez Studios is removing the mantel of being a game studio and undergoing a transformative business process, to say the least. The community is biting its nails about what this means for the games they love dearly, but the people who are being put in charge know what they’re doing. Let’s break down the announcement and I’ll share some of my expert thoughts on the recent changes. The announcement was posted to LinkedIn. Hi-Rez Studios to Become Hi-Rez Ventures This is just a means of branding themselves away from developing games and being a multi-channel organization that supports games and funds the development of games as well. The branding around “Hi-Rez” as the prominent owner of any particular game will likely disappear in the near future as “Hi-Rez” becomes a “parent company.” The subsidiaries have already existed as modulars within Hi-Rez, but this reorganizes them into clearly defined self-contained entities.…

Today while I work on the YuriCorp Community Minecraft server, I am reminded of the origins of online multiplayer games: MUDs (Multi-User Dungeons). MUDs were text-based online games, often accessed using Telnet, that allowed multiple users to play together. MUDs were the genesis of the MMOs we play today and early attempts at adding a graphics layer were the very first series of MMOs. That includes The Realm Online. The major downside of early MUDs was that they were entirely text-based. In the 1990s, with slow dial-up internet connections, text was really the only viable option. However, the evolution to graphical MUDs happened quickly. One of the first major graphical MUDs was The Realm Online, released in 1996 by Sierra On-Line The Realm Online was quickly relegated to forgotten memories as Ultima Online (1997) released and was a completely superior experience while EverQuest launched in (1999) making The Realm Online…

Star Citizen is a game that still kindly asks you for your money for some reason unbeknownst to anyone. Chris Roberts himself at this point likely is included in that list, although we’re past half a billion in funding now and Star Marine still is dead. I wrote in early 2016 that Star Marine was canceled which was, looking at the last decade, quite right. It languishes today not as a separate FPS game but a broken buggy module within Star Citizen with three maps and no players and soon to disappear altogether as a separate mode. Much like someone who is trying to convince you that their AI product, coded by ChatGPT is going to be the one, Star Citizen continues to languish as a cult around a product made of dreams and sunk cost fallacy. At this point even just removing Star Marine would probably be good for…

SIGNALIS only allows for six inventory spaces and many players do not like the concept at all. So much so the developers have responded noting that they’re working on iterating on some kind of change that doesn’t remove the spirit of the gameplay but alleviates some of the player concerns. For me, I find the entire debate fascinating. The issue stems from the way that the game presents the inventory as sort of a puzzle challenge, akin to games likes Resident Evil. It forces the player into a set playstyle, something modern gamers aren’t very appreciative of, where you will always optimize your run by not bringing ammo and only carrying one weapon. That gives you five inventory slots for all other items. Yet, players who play the game on Easy or Normal will likely want to play aggressively and in doing so will want different weapon options, lots of…

Gaming Tier List, formally Game Truth, has been a resounding success when it comes to providing truthful and accurate information written by community members. In working to grow Gaming Tier List and get more of the amazing content out there, Yurika Corporation has been formed to take ownership of Gaming Tier List and work to create a multi-channel network of sites and communities that help elevate the community that supports us. The only changes here at Gaming Tier List will be more support from the broader community of other sites that will be joining Yurika Corporation along with the Yurika Corporation Discord Server which we actively invite you to join us. Additionally, we’re offering premium membership via Discord now as well if you’d like to support the site directly and drive the direction of our content. You can see details about that on our premium page. We thank all of…

It’s not secret that Warhammer 40K: Darktide is based heavily on the Left 4 Dead franchise. The developer, Fatshark, has a history with emulating the franchise in Vermintide and continues to do so in the future grimdark WH40K: Darktide. In emulating the franchise they’ve brought back one of the infamous “group gotchas” the Witch. This time though, they’re called a Daemonhost and do about just the same thing mechanically: wipe your party. There’s very rarely a reason to defeat them beyond contracts and penances which you should aim to do in a group of other players with the same goal as you so that you can gather the right party, clear the are out around the Daemonhost and then fight it properly without worrying about losing the mission. When you’re just running a mission though and there is no objective for it then there is no reason to mess with…

The Uhuru WM-07 is a strong contender in the sub $50 mouse bracket, clocking in at around $23 with a coupon this mouse has everything more expensive mice have in a slick package. We gave it a lot of use over a few gaming sessions and wanted to give some details on this nearly 5 star reviewed mouse from Uhuru. Low Price Big Features The elephant in the room is the price. At almost $20 with all of the features that it has, you can almost expect a major hit in quality. With that respect, it’s an apropos concern but one we found wasn’t an issue. For the price, at under $30, you’re getting a mouse, a wireless receiver (USB-A) and a USB-C cord. The mouse itself is USB-C so it has the latest charging plug and will charge with most modern phone chargers, meaning it’s a great grab and…