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Halo is not the prime universe in the Bungie world; Marathon is. Which may surprise some who first found Bungie either through ONI or Halo, but the core timeline for the entire series rests with one of their earlier games: Marathon and Pathways into Darkness. Not only are these two games very important to the lore of both Halo and Destiny, but they’re also just as lore filled as those two games, if not more. Where Destiny has very little lore, PiD and Marathon have intense amounts of lore which to this day is studied and thought on. I’d like to propose a simplified version of the Bungie Multiverse Mythos and a simplified Timeline below that walks through the major highlights and plot points that you’d otherwise have to dig around for. Most articles focus on easter eggs and lore tidbits, but I want to focus on what the overall…

Apex Legends presents a captivating free-to-play gaming experience, available on both PC and consoles. Prepare yourself for an unparalleled showdown, where teams of two or three players engage in thrilling head-to-head battles across a diverse range of electrifying game modes. Immerse yourself in the enchanting allure of sprawling landscapes, where rapid and super duper fun gameplay awaits. No matter the mode you play, this list should hold merit. While this is targeted at ranked play, we do go over the best legend in Apex Legends all together which is the best legend all around. To save you time, we’ve got the tier list here at the top and then if you’d like more details and some questions answered we dive deeper into the meta below. Legends Tier List S Tier – Gibraltar & Valkyrie A Tier – Horizon, Bloodhound, Caustic, Ash, Newcastle B Tier – Seer, Loba, Wraith, Rampart, Wattson,…

The story of Inscription, the video game, can be confusing while playing through the game. We break it down into each of its elements and explain the entire story of Inscryption, what’s going on in the cabin and beyond. To get started, let’s just note that massive spoilers are ahead! Be sure you’re ready for spoilers as we dive deep into the game and explain almost everything, including some of the subplots. We do not go deep into the ARG elements though. Daniel Mullin Games (sort of a multiverse) have an ongoing ARG involving GameFuna since Pony Island and beyond. We only will focus on the in-game content here, although you can find the ending of the ARG below as well. Who is Doing What You’re playing as someone who is reviewing the camera footage recorded by Luke Carder. Who this is, is not known and isn’t relevant to the…

Five Nights at Freddy’s Security Breach is the first 3D action survival horror game in the FNAF series. You take on the role of Gregory who wakes up inside of Glamrock Freddy in a Pizzaplex that is in a state of chaos. We’ve compiled some tips below to help you survive the night along with how to obtain the game’s various endings. The biggest tip of all is to understand that the game is linear but not completely linear. Areas are gated past passes that are only given out at certain times and in certain areas. However, how you upgrade Freddy and how you proceed can be completely up to you. You can see your available missions anytime on the watch. Scott Cawthon retired which means that the series is moving on now with him taking a less hands on approach. However, it’s very clear in Security Breach that Steel…

In our Ending’s Guide (and game walkthrough) we go over how to get each of the endings and a short analysis of what each of the endings mean. In this article we’re going to dive much deeper into the meaning of the endings and what it means for the Five Night’s at Freddy’s franchise and the broader lore explanation. If you want a quick rundown of the endings and how to get them, please see our Endings Walkthrough and general Game Tips / Walkthrough Guide. It’s important to note that as of the DLC Ruin, the current canon ending is likely the Princess Quest ending as it results in Vanessa and Gregory escaping the Pizzaplex. Heavy spoilers to follow. We’ve done a small bit of reworking after talking it out as well, so if you’ve looked before we might have some updates for you. Understanding Glitchtrap The entity known as…

Dune is such a good book, at least book one. It’s so good and it’s rife with political intrigue and a world that, as someone who is creative, is just jealous to read it. It deprives me of the ability to come up with most of the ideas on my own. Removing ranged weapons with personal shields is just such a fun way to completely upend sci-fi combat. Woah, upend combat? That’s…. sounding like something that would be a really good game. You’ve got massive political intrigue, tons of lore, places to visit and a combat system that’s very unique. So, where the games at? Oh not looking for something that’s not sci-fi to play, try give FFXIV a try. It’s more fantasy based and way less focused on spicepunk like Dune. The Games that Exist The following Dune games exist and you’ll see something troubling very quickly: Game NameYearGenreSystemsDune1992Adventure…

We have to store information in this world and we have to do with with electricity, which is quite hard. There’s physical means of storage, but ultimately, we’re using electricity to write it and read it, because computer instructions are just that: electricity. In that way, storing that information is important to everything we do: your bank needs to know how much money you have and your video game needs to know how much gold you have. Traditionally this information would be stored in a database, ultimately looking something like this: “294384,username,482,48982” which would be like your userID, userNAME, GOLD and DIAMONDs. Enter blockchain technology. A revolutionary new way of storing information, leveraging a decentralized list of records where multiple “nodes” process and verify data amongst one another. This gives all kinds of cool advantages, which I’ll let Wikipedia explain blockchain, but it also uses A LOT of power and…

There’s a lot going on right now in the world of video cards, but one of the hard truths that we have to face as gamers is that the actual super truth is that we’re hitting a point where the fidelity of games isn’t utilizing the entire graphics card power and thus, we’re looking at suffering in the video card market for a myriad of reasons and how people game is entirely one of them. People are quick to say “supply shortages” and “silicon shortages” as the reason for video card stock shortages and to a degree, it’s the simple answer, but what if I told you GTX 680s being viable today is probably a lot more involved in why there isn’t a rush to solve a what is now over a year long shortage in video cards. The Bargain Bin’s the Reason The biggest reason behind the ongoing video…

RoleGenerator was launched in July 2021 oriented to helping dungeon masters and roleplaying game enthusiasts with generating a lot of the day to day minutia of their roleplaying campaigns. As of right now, they have 28 modules divided into two categories: Dungeons & Dragons and generic roleplaying generators. The latter refers to narrative content or content that isn’t specific to any game system and ubiquitous across any type of roleplaying gaming. There are modules focused purely on roleplaying, my favorite being the land and event generator which will take a terrain type and generate flavor text and events that randomly could occur which is great for fleshing out tile by tile what’s there (or even in building rooms for a MUD). Their D&D module generates a shop with inventory, which is useful in building some much needed randomness between shops. Many of the modules include in-depth looks what the generator…

Scott Cawthon is retiring from the Five Nights at Freddies series. You can read the full details over on his site right now, but since it will change, we’ll include the full announcement at the bottom of this post. For FNAF fans this is kind of big news, but in reality with where the franchise is now, I’m not sure that is exactly is for the reasons I’ll outline below. Scott has sort of long moved more into a visionary role than an actual core programmer of everything. The original FNAF games were mostly developed by him (I’m not exactly sure the exact percentages of his development vs. outside help for each game). They were simple and easy to develop. Streamers and YouTube gamers made the series popular with their reaction to the game’s relentless jumpscares and, in later games, the increased difficulty modes where precision button mashing was required…