It’s hard to get the point across with a single game, even with two what you are trying to say can get lost in everything that you are trying to do. The third game is what gives your gaming audience the time to digest what you want them to see which in this situation it is the kind of games you want to make. With the release of Sekiro: Shadows Die Twice we can finally see what kind of games that we can continue to expect out of From Software, historically inspired, dark, and difficult RPGs. First, let’s look at what exactly the first “Souls” games were and how they laid the foundation for what this game pattern that I’m talking about. Demon Souls is a medieval inspired RPG that pits you against, well obviously, demons of all varying shapes and sizes that make staying alive more than a little…
By Noah Jacobs