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Limbus Company is the third install in Project Moon’s Lobotomy Corporation world. The manager, Dante, is tasked to take his 12 sinners into the ruins of Lobotomy Corporation to uncover the Golden Boughs. To do so you’ll need to know how to use identities, EGO and fight in the tough world of “The City.” You can read more on the story if you’re interested. In this guide we go over what Identities are, how EGO works and how the flow of combat works. By the time you reach 3-4, you’ll need to master all three to make it through. Identities and the Gacha System in Limbus Company Identities (ID) are alternate universe versions of the twelve sinners. The base 12 sinners are unlocked by default. You can draw IDs via the gacha system. They have three rankings: 0 (base), 00 and 000. The most powerful universal version is often considered…

You can make an analogy that a game of Dungeons and Dragons or Vampire the Masquerade or any table top RPG is actually like a 4v1 game like Dead by Daylight except it can be more or less players depending on your group. This asymmetrical dance has the dungeon master as the one responsible for keeping everyone’s attention and guiding the events of the game while the players fight against their machinations in a world they’ve either created or borrowed from a wealth of wonderful artists. There’s so much information out there on the many ways to craft stories and many stories to borrow from that are engaging and today we’re not talking about the specific stories; we’re talking about getting the players invested into the story. That starts with a few things. Ignore Popular Advice I usually love popular advice for many reasons; if it works for enough people…

Killroy’s Slaughterhouse is a feature in world 2 of Legends of Idleon. It’s a feature that provides class locked rooms that allow you to farm a seemingly unlimited wave of enemies in exchange for skulls, which can be spent inside of the skull shop. Killroy Basics You can find Killroy in World 2, left of the chest. Killroy is on a stack of skulls to the left of the alchemy pot. What Does “Enter Fight” Do and When Does it Reset? Enter Fight allows you to enter the fight where you can farm skulls. It’ll show you the class, seen below: As you can see here, it’s locked to the Archer class. The room reset timer is displayed below. Each week a different class and enemy is chosen. In this instance, it’s the wood boards. You can get up to two rooms per week. Killroy’s Shop The following items are…

RoleGenerator was launched in July 2021 oriented to helping dungeon masters and roleplaying game enthusiasts with generating a lot of the day to day minutia of their roleplaying campaigns. As of right now, they have 28 modules divided into two categories: Dungeons & Dragons and generic roleplaying generators. The latter refers to narrative content or content that isn’t specific to any game system and ubiquitous across any type of roleplaying gaming. There are modules focused purely on roleplaying, my favorite being the land and event generator which will take a terrain type and generate flavor text and events that randomly could occur which is great for fleshing out tile by tile what’s there (or even in building rooms for a MUD). Their D&D module generates a shop with inventory, which is useful in building some much needed randomness between shops. Many of the modules include in-depth looks what the generator…

Dungeons and Dragons is here to stay. The greatest role-playing game of all time has been taking the world by storm for 40 solid years, sweeping up new and passionate players with each passing day. Now tabletop fans are flocking to D&D in droves and they need a dungeon master. For all of the new dungeon masters out there, we have crafted a detailed guide of important tips to help enhance your game mastering. 1. Don’t Be Afraid to Make Your Own Story It can seem overwhelming to make your own D&D campaign for your players. However, the experience can be just as rewarding as it is challenging. If you are just starting out as a dungeon master, then it is suggested that you try out a few pre-written adventures first. This way, you can get a feel for the format, pacing and other patterns in most D&D campaigns. A…