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The following is an editorial submitted by a vetted source posted anonymously. You know what’s a shame? Every ounce of praise that I can give to a game and it’s beautiful creative work as an art-form is corrupted by the foul practices of the exploitative and outright evil video gaming industry. Almost every single studio exploits their employees because “games.” See, video games are a seen by some as a hedonistic form of entertainment and so working on them is seen as “fun” and a “privilege.” There is very few video game jobs out there, you see, so if you get one then you’re “cool” and “hip” and this allows the employer and management to leverage that against you as if you owe them something for the benefit. I know this first hand, I know this from seeing it with my eyes, I know this from countless nights spent with…

SIGNALIS only allows for six inventory spaces and many players do not like the concept at all. So much so the developers have responded noting that they’re working on iterating on some kind of change that doesn’t remove the spirit of the gameplay but alleviates some of the player concerns. For me, I find the entire debate fascinating. The issue stems from the way that the game presents the inventory as sort of a puzzle challenge, akin to games likes Resident Evil. It forces the player into a set playstyle, something modern gamers aren’t very appreciative of, where you will always optimize your run by not bringing ammo and only carrying one weapon. That gives you five inventory slots for all other items. Yet, players who play the game on Easy or Normal will likely want to play aggressively and in doing so will want different weapon options, lots of…

For those of you who have ever worked a job that had any kind of meeting this may actually resonate differently than those who haven’t. When video games are developed there are, surprisingly, a lot of meetings that occur. When we’re talking meetings we’re talking a lot of meetings. So many meetings that it’s actually kind of fascinating to think about. None of the below is really applicable to single developer games that don’t utilize outside contractors. Single developers naturally work entirely alone on their own game and purchase / generate all the assets and resources themselves. Single developers who contract out work still have meetings, interestingly enough. Meetings and Video Games So there’s a lot of cooks in the kitchen. You have the product team, that’s the developer and the game designer along with their associated analysts and support staff. You have a technical team that’s got a considerable…

It’s not secret that Warhammer 40K: Darktide is based heavily on the Left 4 Dead franchise. The developer, Fatshark, has a history with emulating the franchise in Vermintide and continues to do so in the future grimdark WH40K: Darktide. In emulating the franchise they’ve brought back one of the infamous “group gotchas” the Witch. This time though, they’re called a Daemonhost and do about just the same thing mechanically: wipe your party. There’s very rarely a reason to defeat them beyond contracts and penances which you should aim to do in a group of other players with the same goal as you so that you can gather the right party, clear the are out around the Daemonhost and then fight it properly without worrying about losing the mission. When you’re just running a mission though and there is no objective for it then there is no reason to mess with…

Over the years automation has taken a powerful hold on online social commentary and allows fraudsters to launch their attacks and scams at scales never seen before. While you’re online, you’re going to want to think of your personal and financial safety when you engage in any monetary transaction. The thing is, it’s very easy to blur the lines between what’s a monetary transaction online and what’s a simple click of a button. Fraudsters use this and launch complicated attacks via bots and other methods to target online users in a variety of categories. Scammers are going try everything they can to separate you from your possessions (virtual and real). Today we’re going to delve into the nuances of scams in the world of video games and MMOs, however the best place to start with the topic is the US Government’s “How to Avoid a Scam” article produced by the…

The mainline story ended with the Pizza Simulator, where Willaim Afton, Molten Freddy (Ennard), Scrapbaby (Elizabeth Afton) and for some reason Lefty burns up. Fazbear Entertainment, the business, continues to run pizza parlors with animatronics for what we assume is years and years until they reach the point that they’re able to build effectively a near fully autonomous Pizzaplex. In the meantime, they started development on a game to help with public perception: FNAF Help Wanted. This was to help clarify that Scott has been dragging their name through the dirt and they’d have some fun with it as well to help promote Fazbear properties. It’s important to note that Security Breach is a direct sequel to FNAF 6 (the Pizza Simulator). In one of the endings, its made clear that the Pizzaplex was built on top of the Pizza Place from FNAF 6. FNAF Help Wanted’s Plot The story…

Grinding items in Legends of Idleon can be painful and Lava, the developer, has designed it to have a considerable amount of push and take. When you afk at any location or actively farm there, you obtain drops from monsters. In World 1 & World 2, these drops have to be farmed manually. Starting in World 3, with the 3D printer you can automatically print resources by using the sampling skill. No tutorial is needed, the starting questline in W3 gives you the sampling skill and asks you to sample two things. You can then go to the 3D printer (once unlocked via construction) and then assign each character to print up to two items. All of the gem purchases for the printer are amazing. There is no class for sampling, although check out our class tier list to figure out which class order to go in. Print Cycles The…

Keeping track of your collection can be difficult so I wanted to keep an evergreen list of game collection apps to keep your games organized. I consider a lot when it comes to a game collection app. Does it have a mobile app? Is there barcode scanning? Does it take in the nuances of loose vs. cib vs. new? Can I add more metadata? If the answer is no to these questions, then I wouldn’t consider it a good application with the exception of Excel, which I will go into further detail below. All of the below apps are generally well supported by the community and mentioned frequently across multiple game collecting communities. The Absolute S Tier Game Collection App CLZ Games – PC, Android & iOS (Paid) Without a doubt, the best S Tier game collection app is CLZ Games. CLZ does more than games and charges a minor…

Power Wash Simulator is the latest in the niche yet ever growing mainstream of “common job simulation” games except this one is a bit more satisfying than some other titles, for sure. You’re equipped with your trusty power washer and the ability to change nozzles with a flick of your mouse wheel as you clean grim and cut away at graffiti. There is some interesting tricks to speed up your power wash, but one quick disclaimer: Power Wash Simulator is more of a relaxing jaunt through cleaning than an objective based game. You’re under no pressure to clean faster and there really isn’t anything beyond the super obvious “spray it with water” to get the most out of this game. This is a rare title I’d say it’s more fun to be slow and methodical than it would be to power through it, but we want to take a look…

Limited Run Games is a publisher of limited runs of physical games. There are other outlets, like Strictly Limited, that do a similar thing but Limited Run Games is what I would consider the industry leader in this very interesting world of limited video game releases. Their popularity recently has continued to only soar as collectors attempt to collect a wide range of their products, from the games they love to those who just love to collect every release. To be completely candid, I recently was looking at MidBoss’s Japanese release of the 2064 collector’s edition and fell immediately in love with the artwork and everything about it. Obtaining the previous US release led me down a long and wild adventure into a niche market that’s exploding in popularity and has a lot of pieces to untangle. The Principles of False Scarcity & A Limited History of Collector’s Editions If…