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I have lived in the south my entire life, and if there’s one thing southerners love the most it’s the fun little euphemisms that we get to say, one of my personal favorites is “Don’t get too big for your britches” which essentially means don’t think you are more or better than you actually are and try to do more than you can handle. If you would like an example look no further than the Epic Games Store, and their attempt to compete with the likes of Steam because I don’t think I could even make up a better one. Nobody can deny the success of Fortnite and the insane amount of money the game has made them, but thinking that they can get a slice of the Steam market? Absolutely insane, and not one of those “So crazy it might work” plans more like watching your buddy bet his…

The recent hype around Obsidian Entertainment’s new The Outer Worlds title has drawn an interesting point. AA developers can still lure the attention of the video game industry’s exponentially growing video game audience. It’s a good thing too, because we need those developers now more than ever. First off, before breaking down why we need smaller developers, let’s dig into why The Outer Worlds is getting so much attention right now. Obsidian Entertainment includes members of the development team involved in the original Fallout franchise. Video game titan Bethesda purchased the rights to the franchise before producing Fallout 3, Fallout Shelter, Fallout 4 and Fallout 76. Obsidian was later contracted to make Fallout: New Vegas, however. Bethesda has been receiving some heat from fans as of late. Many hardcore fallout fans were seemingly underwhelmed by Fallout 4 following the critical success of Fallout 3. Beyond that, the release of Fallout…

There is nothing quite like a good RPG. The open world, expansive quest lines and in-depth levels of customization and choice are each endearing to the genre. That being said, there is a problem within the RPG world that is not being addressed. Well, now it is time to take a gander at that bloated elephant trouncing around the room. RPG games are about as poorly balanced as it gets. RPG is a pretty expansive genre. Everything from Assassin’s Creed to Tomb Raider could fit under the modern definition, making the term nearly meaningless. It has become more of a marketing term to excite casual fans into a frenzy. Simply placing the term “RPG” on a game box seemingly adds the belief that the game will now offer a deeper and more expansive experience. With that in mind, it’s somewhat understandable that marketers want to see it on every game…

This month is huge for the video game industry, with the release of two games that fans have been waiting over a decade for (and they’re both actually really good) some things have gotten lost in the excitement of the gaming community. Playing the remake of the classic Resident Evil 2 made me look back on the entirety of the franchise and really appreciate the roots of this pioneering horror franchise. Where the RE franchise really struck a chord with the gaming community though was its settings, for the originals creepy yet hauntingly beautiful mansions, to the daunting but endlessly fascinating museum turned police station from the sequel and even the rich and varied Spanish countryside in four, the series as a whole has been made or broken on where the story is told and it is my theory as to why not only does the most recent remake shine…

Ubisoft’s Far Cry series has experienced a great resurgence since the release of the highly praised Far Cry 3. Well, it would appear that the next title in the series may offer a few new takes on the now well versed franchise. Far Cry New Dawn is set to take place 17 years after the events of Far Cry 4, offering a somewhat post-apocalyptic take on the series. Speaking in a recent promotional tweet, creative director Jean-Sebastien Decant has now revealed that Far Cry New Dawn will feature some RPG elements. “We pushed what we call the light RPG approach in the game to create more depth, so you’ll be able to craft guns that have ranks, and these ranks they will be useful to fight against enemies that also have ranks.” Decant said. “We have what we call the escalation system for the outposts,” Decant later continued, noting changes…

Bethesda recently issued a lawsuit against mobile Westworld game developer Behaviour Interactive. Bethesda has claimed that the developer has stolen coding, designs and artwork which have since allegedly been used within the Westworld game. Behaviour helped develop Bethesda’s incredibly popular mobile game Fallout Shelter, which released back in 2015. Within the recent lawsuit, Bethesda claimed that the development studio has stolen assets from the Fallout Shelter property and has allegedly appropriated them for the development team’s recent Westworld mobile game. Westworld owners Warner Bros. are being sued by Bethesda for inducement to breach of contract. Meanwhile, Behaviour is being sued for breach of contract. Both parties, however, are facing litigation for “their willful and intentional infringement of Bethesda’s copyrights, misappropriation of Bethesda’s trade secrets, and deceptive business practices and unfair competition through their development, marketing, and promotion of the Westworld mobile game.” Warner Bros. has since provided a statement, as reported by…

“Do you guys not have phones?” A phrase that will live in infamy as the moment where people of the what I would define as more “hardcore” gaming audience realized that mobile games had worked their way into even the most “sacred” of gaming franchises. Mortal Kombat has one, Diablo is getting one and now the much-loved Alien: Isolation is getting a mobile sequel. But that is old news now and acts more as inspiration and example then the breaking of a story, so this one’s for you Alien: Blackout. What I am trying to say here is that there are basically two things that are examined when a game is put into development and that is money and popularity. The gaming community is at a crossroads where those two things are starting to butt heads which is ultimately hurting the people caught in the crossfire. No one can deny…

We get caught up playing games to finish them or achieve something or score some victory or some win. Some amount of points, some kind of achievements; these are things that we crave in order to drive us to play games but really, the journey to do these things are so important. I’ve been playing Assassin’s Creed: Odyssey and I noticed something. Moving between objectives was far more fun than actually completing them. Seeing the world, listening to the sea, watching the ships move in the distance while mountains lumbered over the horizon; the views in the game are beyond gorgeous. The combat, while enthralling and the story, while good creates a world that really makes your time in it exciting and fun. In games we often think about the goals, often listed directly on the screen and of little more. Games like Shadow of the Colossus really brought the…

Activision Blizzard is just outright being weird. It started many years ago when Activision bought Blizzard. At that point everyone declared Blizzard dead and that profits will rule the kingdom. That wasn’t… true you could say? Blizzard, under Mike Morhaime one of the co-founders of Blizzard, continued to prosper and be the one game launcher (Blizzard App, previously Battle.net) that no one complained about, Then 2018 hit and like many things, Activision Blizzard got weird. Mike Morhaime left the company, the CFO was poached twice and they basically began mothballing their very popular game Heroes of the Storm. All the while they spent most of the year being besieged by positive press about their profits. Then, there was BlizzCon where they announced the Diablo: Immortal game to basically people pausing and going what. Why did this happen? There is a lot to it, with many moving parts. If I had…