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Five Nights at Freddy’s Security Breach is the first 3D action survival horror game in the FNAF series. You take on the role of Gregory who wakes up inside of Glamrock Freddy in a Pizzaplex that is in a state of chaos. We’ve compiled some tips below to help you survive the night along with how to obtain the game’s various endings. The biggest tip of all is to understand that the game is linear but not completely linear. Areas are gated past passes that are only given out at certain times and in certain areas. However, how you upgrade Freddy and how you proceed can be completely up to you. You can see your available missions anytime on the watch. Scott Cawthon retired which means that the series is moving on now with him taking a less hands on approach. However, it’s very clear in Security Breach that Steel…

The mainline story ended with the Pizza Simulator, where Willaim Afton, Molten Freddy (Ennard), Scrapbaby (Elizabeth Afton) and for some reason Lefty burns up. Fazbear Entertainment, the business, continues to run pizza parlors with animatronics for what we assume is years and years until they reach the point that they’re able to build effectively a near fully autonomous Pizzaplex. In the meantime, they started development on a game to help with public perception: FNAF Help Wanted. This was to help clarify that Scott has been dragging their name through the dirt and they’d have some fun with it as well to help promote Fazbear properties. It’s important to note that Security Breach is a direct sequel to FNAF 6 (the Pizza Simulator). In one of the endings, its made clear that the Pizzaplex was built on top of the Pizza Place from FNAF 6. FNAF Help Wanted’s Plot The story…

Scott Cawthon is retiring from the Five Nights at Freddies series. You can read the full details over on his site right now, but since it will change, we’ll include the full announcement at the bottom of this post. For FNAF fans this is kind of big news, but in reality with where the franchise is now, I’m not sure that is exactly is for the reasons I’ll outline below. Scott has sort of long moved more into a visionary role than an actual core programmer of everything. The original FNAF games were mostly developed by him (I’m not exactly sure the exact percentages of his development vs. outside help for each game). They were simple and easy to develop. Streamers and YouTube gamers made the series popular with their reaction to the game’s relentless jumpscares and, in later games, the increased difficulty modes where precision button mashing was required…